INSNAPSYS
Interactive media

Storii

A scene editor that turns a story into a playable, sellable game.

Client
Storii
Sector
Interactive media and creator tools
Our role
Full platform design and build
Status
Live in production

The brief

What was breaking

Interactive fiction has an audience and no accessible tooling. Building a branching story game meant either learning a game engine or hiring someone who had. The client wanted the people with the stories to be able to ship them, and to get paid when they did.

  • Creating a branching story game required technical skill that most storytellers do not have and should not need.
  • Multimedia scenes mean handling image, video, and audio processing, which is exactly where a non-technical creator gets stuck.
  • There was no straightforward way for a creator to charge for what they made.

What we built

The system we delivered

Templates or a blank canvas

Creators start from a template or from nothing, so the platform works for a first-time author and for someone who has shipped ten games.

A visual scene editor

Each scene combines images, video, messages, sounds, and the choices that branch to the next scene, arranged as a filmstrip of the whole story.

Presentation controls per game

Text and background colour, background music, transition effects, timing, and tap sounds are set per game, including locking choices until audio finishes playing.

Paywalls at the scene level

A creator sets a price at a specific scene, so a story can open free and charge at the point the reader is invested.

Sales reporting for creators

Games sold and profit earned across a chosen date range, so creators can see which stories actually earn.

Sign-in that is not a barrier

Registration by email or through Facebook, Google, or Twitter, so the first step into the editor is short.

Built with

The stack behind it

The lead tier is what makes this system what it is. Everything under it is the platform that carries it.

Media processing

FFmpeg transcodingMultimedia scene pipelineAWS SDK storage

Frontend

ReactReact BootstrapRich text editing

Backend

Node.jsExpressMongoDBMongooseJWT

Platform

Social OAuthPaymentsSales reporting

What changed

The result in production

Creators ship without engineers

The editor removed the technical prerequisite, so having the story became enough to publish the game.

A revenue path built into the format

Scene-level pricing turned interactive stories into something a creator can sell rather than only share.

Decisions backed by sales data

Reporting on games sold and profit earned tells creators which stories are worth building on.

The screens

What it looks like in use

The scene editor. Each card is a scene, with its media, text, and the choices that branch from it.
Per-game settings: starting scene, background music, transitions, and choice-locking during playback.

Same problem?

Let's scope what this would look like for you

Start with a two-week Discovery Sprint. We map your highest-value workflows and deliver a prioritised pilot roadmap grounded in what we have already shipped.